


Rather, all that counts is the taking of the pre-set objectives in the scenario. Essentially, the objective victory flag tells Civilization II to completely ignore the usual scoring conventions.

Toggle Total War Flag silences the senate in all republics and democracies. Set Scenario Name allows you to give your scenario a title. The entire map, excluding enemy units but including their cities, will be visible from the beginning of the game.Ĭover whole map makes the scenario take place in an unexplored world, the Civilization standard. Reveal whole map makes the scenario take place in a known world. Restore all goody boxes recreates all of the minor tribe villages in the world, except for those which were originally on a terrain square that is now occupied by a city or unit. Wipe all goody boxes removes all of the villages of minor tribes from the world, permanently. Note that the Cheat menu option Save as Scenario automatically sets this toggle for you. Toggle Scenario Flag tells Civilization II whether or not you want to save this game setup as a scenario. Maximum Turns allows you to set the length of the game in turns. Any positive number is AD, and any negative number is BC. Starting Year determines the year or month in which the scenario will begin (month if you've set the Turn Year Increment to a number of months, year if you've set it to a number of years). Any positive integer sets a number of years to pass per turn a negative integer sets a number of months to pass per turn. If you leave this at zero, Civilization II uses the default increment, which changes with time as described in the manual. Turn Year Increment allows you to decide how much time passes with each game turn. Conversely, increasing the numerator makes scientific progress slower. By lowering the numerator, you decrease the time necessary to discover new advances the fastest you can allow research to progress is 1/10. Tech Paradigm affects how long it takes to research technological advances. Most of these options have little or no use during a game already in progress. The game was re-released in 1997 as Civilization II: Multiplayer Gold Edition, which bundled both prior expansion packs and added options for networked and hotseat play, and features tweaked AI.This is a catch-all that includes some powerful tools for setting up scenarios. It also added new scenarios that had many unique settings such as one scenario dealing with colonization of Mars, and one scenario called Midgard that had Elven, Goblin, Merman, and other civilizations from fantasy.

The second expansion was Civ II: Fantastic Worlds. The first, Conflicts in Civilization, included 20 new scenarios. There were two expansion packs that added more features to the game. As with the original, Civilization 2 raises the strategy standard to new heights." If that sounds like the definition of the perfect computer game than so be it, for more than any strategy game so far, that is what you have with Civilization 2. Civilization 2 is immensely challenging, completely different every time you play and dangerously compulsive.
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PC Powerplay wrote about Civ 2: "There are countless new features in the sequel, none of them gratuitous, all of them logical and perfect. The gameplay is similar to the first Civilization, many aspects were improved and new features were introduced: a new isometric perspective, hit points for units, new civilizations, new wonders of the world and more. Civilization 2, later renamed Sid Meier's Civilization II, is a turn based 4X strategy game developed and published by MicroProse in 1996.
